Each time recorded would be used to calculate the average velocity. Two people timed the car, one person standing halfway and the other at the end. Each group had a two-meter window, but if it went outside those buffers, they would not get full marks.ĭuring the velocity test, the car was tested on its speed and velocity and had to make it 10 meters. The catch? Each group had to predict the distance they believe their car will go. This test was simple: to see how far each group’s car would go. Not only that, but the car needed to stay within the lane and not falter outside the lines.Īnother test was the distance test. In this test, each group’s mousetrap car needed to be able to brake at a predetermined distance. The first test Bear’s team did was the brake test. Each test was graded on different areas that affect their final grade for the project, and if the students didn’t do as well as they hoped, they could try it again as many times as needed to get a better score. A total of 17 teams had to compete in four different tests: a break test, a distance test, a velocity test and an accuracy test. The competition started in the morning and lasted until noon. Teammate Ben LaPole was the main constructor for the group, designing the model of their car, and both Bear and Chloe Potter, who acted as the team’s leader, mainly focused on writing up the reports. They originally had four members, but one student dropped the class earlier on, so three of them had to work around that. Bear’s team split the work up according to strengths within the group.
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